The team has finished looting the room and is headed up the mysterious ladder targets in tow. Bubblez is leaving a present with the big bad, a little vengeance for Siegfried. The team still has to make it safely across the farm but something is watching them. Someone in the party might find out who the hard way... Gotta pass those sneak checks! The guys bring some UHF into the Sixth World and Ryker decides to rebrand the Astral Plane in the thrilling conclusion to the Althea Farm run!
Thanks for listening, you're rad.
The party chases the big bad further into the subterranean grow-op. Secrets are revealed by hook or by crook. No one is safe and its all business, baby as the team secures their target.
The ambush has been sprung but the party is maintaining for now. But how long can their luck hold? Maybe its not all luck... Damage is dealt and mana flung in this thrilling extra-long installment!