The party is spooked. They'll nervously make their way across the garden, encounter some 'off duty' Aztechnology personnel and learn the secret of the mysterious tool shed. Ocala notices something in a person's aura...
Hoi! We wanna hear from YOU, omae. Got a query? Lay it on us in an email with the subject line 'Question' and we'll do our best to answer as many as possible in our upcoming bonus episode to wrap the Althea Farm run.
Thanks for listening! In this one the party meets a mysterious spirit and tries to give it an astral treat. Anyone up for a space cracker? Someone fails a Spanish test and Ocala finds what might be the only thing left in the Sixth World that could be described as 'jolly'.
Hoi! We break some rules, we break some heads... Let's finish this combat.
The party makes their way into the Althea Farm and nonsense ensues as it is wont to do with these nutbars. Below is the reference map the party used when approaching the gate at the garage, if you can't see it on your phone go to http://milkrun.libsyn.com/
Hoi! Howdy! Hoi-dy? The party is loopy after a big night but ready to infiltrate the Althea Farm and rescue the reagent farmers.
BELOW is the map referenced near the five minute mark.
I'm not sure why it is flipped. Technomancers... email@example.com
A bit more legwork for the team as they secure passage to the Salish territory and learn more about their destination the Althea Farm. Maybe if they survive the Aztechnology forces onsite they can get their hands on some bleeding edge organically grown reagents on the way out, all with targets in tow. Hope you brought your suit.Contact us anytime at firstname.lastname@example.orgThanks for listening!
In this episode the party goes to their meet and learns about the next run. They spend a little time sprucing up the Ghoul Garage and get started on legwork. Time to make some travel arrangements.
Thanks for listening!
Lucky number 13 in which the party reveals more about their past lives and old friends and spends a little downtime between jobs. Thanks for listening!
After successfully escaping the DocWagon(TM) lobby the team has to get off the streets until things quiet down. Time to go get paid.. Did you just hear a voice?
Subtitle: Fragging Maps... The party 'negotiates' with the business end of their hardware to escape the DocWagon(tm) lobby. Ocala pulls a Bobby Drake, a door nearly ruins everything and the podcast is attacked by technomancers in this thrilling conclusion to the party's first pro run.
We're always a bit naughty with regard to our conversation but this ep is a bit cussy and language heavy. In the interest of good form little ears may be best served taking a pass on this one.
In this episode the team doffs their pink mohawks and dons their black trench coats to head further into the DocWagon research facility in search of the pay data. Will their good fortune carry them through, or run cold? Let's find out together...
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Hoi! In this episode the team completes their planning, a bit of training and gets into their first run against the no-frills DocWagon building in Auburn. Is it dusty in here? Must be time for some new filters...
In which the party scours the plans of their target, the DocWagon research building in Seattle and makes some decisions. Malik calls a contact IRL about a fixer.
music by Just Rick
We sat down after our second Shadowrun session a few months ago to have a chat over some steaming mugs of soykaf (they were just wiz right about then). We got a chance to learn more about the characters and the players alike as Just Rick tries (and fails) to remember SR lore. We had a few laughs all the same, hope you do too.
Welcome to Episode 7! The team is getting their plan together to hit the DocWagon facility and steal the mystery data. Holy drek, it's about to get real-er than a BTL up in here!
MILKRUN S1-E6 "Field Trip"
In which the team takes a breath, gets to know one another a little better and lets Flicker stretch his legs in the Matrix. Let's do a little legwork, Bubbles will handle the driving...
The conclusion of the drek hitting the fan and the beginnings of a plan to hit Docwagon and get paid some nuyen.
Riding high after defeating the gangers the team decides to look for a place to call home. The current residents might grumble about that. Malik take the wheel...
Let's get back into this fight! Those fraggers won't know what hit em...
Episode 2: Rats!
In this episode the party goes to their first meeting with a new Mr. Johnson and makes the acquaintance of a local pack of gangers.